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21. Loot Drones (or container recovering drones) - in Player Features and Ideas Discussion [original thread]
this is alread on the drawing board: http://myeve.eve-online.com/updates/plannedfeat.asp Weenies test. Geniuses solve problems that arise.
- by Intar Domi - at 2005.09.30 06:35:00
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22. Stealth Bombers - in Ships and Modules [original thread]
i think stealth bombers are pretty useless atm. i only seen one in use, and that was a "semi"-sniper. (semi because of the missile flight time). it could hit anything from 110KMs. removing the targetting delay and the the module activation delay ...
- by Intar Domi - at 2005.09.23 17:12:00
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23. Ship Salvage - in Player Features and Ideas Discussion [original thread]
i like this idea, signed. Weenies test. Geniuses solve problems that arise.
- by Intar Domi - at 2005.09.19 22:32:00
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24. new wallet options - in Player Features and Ideas Discussion [original thread]
It would be very nice to have a few more wallet options, like: - Blink on corp wallet changes - Blink on bounty recieved - Blink on CSP charges and make an option for all options in a corp/persional version. for en example, i'm not interested in ...
- by Intar Domi - at 2005.09.15 09:13:00
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25. gang/tactical, match speed/direction - in Player Features and Ideas Discussion [original thread]
signed. imho it would be nice, if the gang leader could make all the nearby members to match his speed and direction. and also would be nice, to be ablo to go only at the speed of the slowest member of the gang. Weenies test. Geniuses solve probl...
- by Intar Domi - at 2005.09.15 09:09:00
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26. Distress signals - in Player Features and Ideas Discussion [original thread]
signed. seems to be a nice idea, nevertheless in my opinion it will be very rarely used :) but anyway, it would be nice to have Weenies test. Geniuses solve problems that arise.
- by Intar Domi - at 2005.09.15 08:55:00
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27. Customizable Ship Construction - in Player Features and Ideas Discussion [original thread]
not like this, but afaik it's somewhere in development afaik it will be possible not before than Kali, to customize the BPOs. you can research the BPOs in may directions, and being able to make induvidual ships. Weenies test. Geniuses solve probl...
- by Intar Domi - at 2005.09.15 08:51:00
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28. Button "Reload all Weapons" - in Player Features and Ideas Discussion [original thread]
also a "Reload all with XY ammo" would be nice. it's still hell to change crystals in all your energy guns... a wilder idea, to create weapon groups, and change the ammo in one click, within a group. this is useful when you're setting in a BS/BC ...
- by Intar Domi - at 2005.09.15 08:42:00
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29. unique stations - in Player Features and Ideas Discussion [original thread]
signed. good idea... Weenies test. Geniuses solve problems that arise.
- by Intar Domi - at 2005.09.15 08:39:00
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30. Tactical Environments - in Player Features and Ideas Discussion [original thread]
A good idea would be not-shoot-throughable asteroids. A belt with these asteroids, not the half-circle shaped, but a cloud-shaped. if some small ships go in, bigger ships cannot hit the because the LOS is blocked by the roids. it's very nice for g...
- by Intar Domi - at 2005.09.15 06:06:00
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31. Warping and scrambling and instas, oh my - in Player Features and Ideas Discussion [original thread]
signed. good idea But: imho this WCS recharging stuff is not necessery, it would be enough to work like the ECM stuff. only a static value, which can be strengthened by active/passive modules, and the counterparty has to reduce to a given rate(im...
- by Intar Domi - at 2005.09.15 05:59:00
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32. 'New player content' - in Player Features and Ideas Discussion [original thread]
apart from the all tiers, having a more ships would be nice. it would be very nice to have 2-3 more BSs, 2-3 more BCs per race... Weenies test. Geniuses solve problems that arise.
- by Intar Domi - at 2005.09.14 08:18:00
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33. EVE Configurator, external utility - in Player Features and Ideas Discussion [original thread]
It would be very useful to have an external configurator utility included in the game, with which you could save your existing config to a given place, and reload any other already saved ones. and maybe also configure some other things, like graph...
- by Intar Domi - at 2005.09.11 19:47:00
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34. player related news to World News - in Player Features and Ideas Discussion [original thread]
News very rarely updated, and doesn't covers the real happenings in the EVE world. EVE is a world, driven by the players. It would be nice it the World News were reflect it. Most of the players simply doesn't interested in the NPC news but it woul...
- by Intar Domi - at 2005.09.04 17:24:00
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35. New skill suggestion : Armament Logistics - improved reload times - in Player Features and Ideas Discussion [original thread]
signed Weenies test. Geniuses solve problems that arise.
- by Intar Domi - at 2005.09.04 17:18:00
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36. Saving fitting configs - in Player Features and Ideas Discussion [original thread]
nice idea, signed Weenies test. Geniuses solve problems that arise.
- by Intar Domi - at 2005.08.24 10:28:00
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37. Just an idea ... ( sorry about my bad english ) - in Player Features and Ideas Discussion [original thread]
SIGNED! there should be gambling skills, for each games, cards, and so on :) and could even lose your ship ;) Weenies test. Geniuses solve problems that arise.
- by Intar Domi - at 2005.08.24 10:25:00
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38. Container ideias - in Player Features and Ideas Discussion [original thread]
Station containers and huge secure containers are not available everywhere in the galaxy. These are items, which has major problems: they take a lot of space even repackaged, so you cannot haul a lot of them in your cargo bay, and they cannot be m...
- by Intar Domi - at 2005.08.24 10:23:00
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39. Station containers <--- take a look - in Player Features and Ideas Discussion [original thread]
signed Weenies test. Geniuses solve problems that arise.
- by Intar Domi - at 2005.08.24 10:19:00
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40. Modules and their cycles - in Player Features and Ideas Discussion [original thread]
i could imagine this, having a line going down around the module's picture. that would be enough imho... and also, it would be nice to stop a module before it's cycle time elapses. for an example, imediately stop the afterburner/mwd/painter/so on....
- by Intar Domi - at 2005.08.24 10:17:00
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